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Version: 2026.2

Reflectis – Version 2026.2 Changelog (App)

Scope: Landing page + WebGL/VR client.

Added​

Enhanced Folder System​

The asset management section has been reworked with a folder-based system:

  • Public / Private tabs: switch between assets visible only to you and assets visible to all users in the World
  • Folder organization with editable names and a "New Folder" button
  • Drag & drop for files and folders
  • Sharing works at the folder level: you can share a folder with all its content, or a single asset in the root. You cannot share a single asset inside a folder — you must share the entire folder
  • When a folder's visibility is changed (Public ↔ Private), a message informs you about how this affects the contained assets
  • Uploaded files are placed directly into the currently selected folder

Credit Validation for 3D Model Generation​

Before starting the AI 3D generation process, the system now validates available credits. If you do not have enough credits, a clear message is displayed explaining the situation, preventing failed generation attempts.

Changed​

Rich Text Descriptions for Experiences​

Experience descriptions now support HTML formatting (bold, italic, lists, links, etc.). The editor is pre-populated with the current description when editing an existing experience. When sent to the Unity 3D environment, formatting is automatically converted to TextMeshPro-compatible markup.

New Avatar Selection​

The avatar selection flow has been simplified. Instead of using Ready Player Me to create custom avatars, users now browse and select from a set of available avatars. The same selection screen is accessible at any time from profile settings.